I am embarking on my first major modeling/texturing project and I’m happy to say that the modeling part went rather well. I have hit a road bump of sorts in the texturing/material phase of this project however. So I’ve decided to ask you guys this question.
When working with complex objects (in my case a helmet that has different parts. Kevlar base, Mechanical parts, glass visor, etc…) do you separate the model into their own individual objects with their own UV maps and materials, or do you leave the object as a hole and manage the entire object as 1 big UV map and multiple materials.
Like I said this is my first major project so any feedback would be great!