I’ve tried several things to avoid the problem to appear but whatever I do, I run into a strange behavior when I’m importing .obj with textures maps : the materials turn half transparent.
I’ve tried from Blender to Blender, from Substance to Blender, from Substance to DAZ, from Blender to DAZ, while the original model use opaque textures, the transfer of the model with a .obj, turns the model to become half transparent. Any idea, hint?
If only for the the viewport… maybe… Material Properties → Viewport Display → Blend Mode…
Or in the rendered image… (?) → slightly wrong shader setup ??
I’ve found the source of the problem : the mesh had a local colored apha that was transferred to the whole mesh during the export.
The problem disappear with using only opaque colors. Since I plan to use alpha maps, it should be fine.