my problem is:
1 - i do a plane in 3ds max 6, with 6 polygons (a grid with 6 rectangles)
2 - change the material id of 2 poligons
3 - crate a material in the material editor type multi/sub-object, creating textures 1 and 2, with bitmaps differents
4 - export the scene utilizing max2obj from habware.at.duck6
5 - in the blender, import did create a material with 2 textures,
6 - it and change to mode textured (alt+z)
6 - pressing p, to change mode game engine
its working… its great… textures, all… but…
when create my .exe, the textures in other material id stay white… why???
why in the mode game engine working and when create .exe dont working???