Alright, so I pretty much suck as far as texturing … and I was sorta happy about Blender’s built in texture/material thing. I rendered a picture of my game and it had beautiful reflection and material texturing
…but then I noticed, the Game Engine doesn’t like to render material settings.
Am I stuck with having to texture? Or is there a way I can use Blender’s materials?
(additionally, is there any way I could make my games playable on my 360? Plug the controller into the computer … set the controls … make the game … burn an .exe to a cd/DVD?)
Oh, sorry. With the free C# download at microsoft.com, and the tuts you can build xbox games and run them on your machine. I was just wondering if you could use that someway to just exe a blender game on the box…
And now that I say that I realize how stupid a thougt it was, lol. Sorry about that.
Search this forum for uv and textures. We have talked a lot about the specifics here in the last coupld weeks. Also, check out the noob link below.