Alright, so I pretty much suck as far as texturing … and I was sorta happy about Blender’s built in texture/material thing. I rendered a picture of my game and it had beautiful reflection and material texturing
…but then I noticed, the Game Engine doesn’t like to render material settings.
Am I stuck with having to texture? Or is there a way I can use Blender’s materials?
(additionally, is there any way I could make my games playable on my 360? Plug the controller into the computer … set the controls … make the game … burn an .exe to a cd/DVD?)
blender’s game engine uses a completely different set of material options than regular material. so you can not expect it to just render them in realtime.
no, 360 does not run windows binaries, in fact, all games needs to be signed by microsoft for the 360 to run. A hack to port Linux to the 360is in progress, though.
Oh, sorry. With the free C# download at microsoft.com, and the tuts you can build xbox games and run them on your machine. I was just wondering if you could use that someway to just exe a blender game on the box…
And now that I say that I realize how stupid a thougt it was, lol. Sorry about that.
Aquiva:
Search this forum for uv and textures. We have talked a lot about the specifics here in the last coupld weeks. Also, check out the noob link below.