Materials rendering incorrectly only on some cameras

Hi. I can’t seem to get my head around what is wrong with a specific cube that is rendering incorrectly. It’s for the walls of a building and uses the exact same material as the other two buildings to the right of it but renders all dark with shady shapes. The separate parts of the facade with the arches in front of the main walls cube render fine. When I do a viewport render it looks completely fine and it’s only the main cycles render that shows it incorrectly. Apologies but I can’t upload the project file as it’s 20gb in size but perhaps someone would recognise the issue and what is causing it?

The building on the far right is the same design but renders perfect. Very strange and any help is appreciated.

Thanks, Andrew

Looks like flipped normals- in solid view, go to Overlays and turn Face Orientation on. select any red faces, in edit mode, Mesh > Normals > Flip

Thanks for the reply and appreciate the help. I didn’t know a great deal about flipped normals so followed your instructions and only see the inside of the roof guttering that shows red which is out of sight anyway. The rest of the building is all blue and I made the lines bigger to show which way it’s facing.

What is strange is that the building on the very far right is actually a duplicate of the first one that’s now causing the display problems yet the far right displays correctly as you can see below. The normals display the same on the far right also.