So all untexted colored materials don’t show up and when rendered they look as if they were in solid texture mode but all my textured materials show up just fine.
What graphics mode are you in (Multitexture, or GLSL)? Could you post an image showing the problem?
I am using GLSL shaders and all the black is the broken textures
Share the blend.
If you hesitate because it’s your entire game, cut out all objects other than a light and an instance of the issue (a “broken” material), and then share that.
It doesn’t let me upload the .zip file, I am guessing because it is too big. But I am just going to apply a texture to the objects.