I’m using Blender 2.42a, Windows XP, and some of COG’s tutorials.
After making a seascape, I found I did not understand some reasons for the selections regarding colors for materials and cloud textures. I could not find answers, so I’m asking for help here.
On a plane (just 4 vertices), I can set a material for it and its color.
When I set a material (Shading F5 and Materials button selected), I see another panel with tabs titled “Texture Map Input Map To”. This panel has multiple functions. Particularly, the Map To tab allows me to set RGB values that I set at a black color. This Texture tab here does not allow me to change/adjust/set a color.
I set a texture to the material. I selected the materials and texture buttons (Shading F5 and Texture Button F6). I chose a clouds texture. In the same panel with the Texture tab is a Colors tab. I can adjust the color of the texture using the sliding scale when I select Colorband. I also have a Clouds panel with various selections whereas the Color button didn’t seem to do anything in the Clouds panel.
After all that, here is my lack of understanding - I have multiple places to select colors and can’t figure out which one to use when.
When I select materials, I have a panel with Texture, Map Input, and Map To tabs where the Map To tab allows me to change/adjust color. I had set it at a black color with my Materials color at blue. It didn’t change the Preview panel color from blue to black. If not, why select a black color under the Map To tab?
When l select the Shading F5 and Texture Button F6, I also see ways to change/adjust color using the Colors tab when I select Colorband.
This is confusing since I have multiple choices to adjust colors. Some selections work sometimes and other times they don’t seem to work. I don’t understand which to use when?
Is this a context-sensitive concept that I have not grasped?
Have I misunderstood textures, mapping, and materials?
I hope I have explained this well enough that someone can provide advice/help on what to use when.