I want my game to able to work with GLSL and MultiTexture, since according to a poll on these forums, 15% of graphics cards don’t support GLSL.
I want to have one file that work with both GLSL and MultiTexture. There are some normal maps involved. When I set the game to MultiTexture, the normal maps show up and it looks blue/purple.
How can I make my materials so that in MultiTexture the normal maps don’t show up, while in GLSL they are used as normal maps?