Math module

Hi there, I need some help. :S

Basically, what do the math functions cos, sin, tan, abs, to_euler, euler etc. do in blender python? I learned a small amount of it in my math that I’m doing but it is for the opposite and adjacent angles/sides on a triangle.

Can someone give me an example for what each one does and what I can use them for?

Thank you. :slight_smile:

look in the wikipedias! e.g. http://en.wikipedia.org/wiki/Euler%27s_formula
this page is already ‘higher’ math about it … but look there at the pictures …

unless you like to write your own for some reason - you could use blenders euler/vector/matrix types

http://www.blender.org/documentation/blender_python_api_2_62_2/mathutils.html