I am new to 3D modeling and Blender but I have a 3D structure in mind that I’d like to build. It is based on an equilateral triangular mobius torus (a triangular torus that has only one face) but it is a bit more complex.

I want be able to sub divide the torus into triangles at periodic distances so that I can rotate them a certain angle relative to their center. This will make the twist in the mobius torus spread evenly across the whole structure. If this seems confusing, search for an “umbilic torus”.

What I’d like to do is eventually make this torus into what appears as three triangular tori that wrap around each other but they all share the same face. The hard part of this is being able to control the twist so that it all appears even as it moves through space.

My question:

Does blender have the ability for me to precisely control the angles and rotations so that the structure appears to be evenly twisted?