Hello, I fear my weakness in matrix math is catching up with me!
I was converting an old 2.4 script until I got stuck, so a few questions that should help clear things up.
Is there a replacement for Matrix(*object.orientation), as far as I know they made it so object.orientation always returns a matrix.
How about ScaleMatrix()? I found Matrix.Scale() but does that return the same value?
Thanks
Ex.