This is for Eeshlo, but I posted because I hope it helps someone else too.
So far, the only way I can get any Matspider materials into the script without copy and paste is to name the material of my object with the matspider name, (i.e. Woodness_SPID).
To test this, I have made a simple cube to be used as a room with the camera inside and some lights, and I want to texture the inside of the cube.
You tell in your docs that I can name an Empty or an object and use that to rotate/scale etc the textures, like Woodness_TEXC. I tried to name my cube Woodness_TEXC and it did nothing, made an empty and named it, nothing happened. The using of different Blender sliders to adjust the color etc of the texture sounds fun, but I kinda want to get past this first.
So I guess I need a dumbed down mini tute as to how I get the material from Matspider to the inside of my cube. Do I make the object name of the cube Woodness_TEXC ? If so, it doesn’t work. Do I need to make an empty named Woodness_TEXC ? If so, how do I get the material to stick to the cube so to speak?
Nothing I have named Woodness_TEXC has imported the Matspider material into the .py.
Naming the cube’s material Woodness_SPID works, but I can’t scale the testure or anything, I have to rotate the cube to get the good-looking side to face the camera.
All aside I’m loving the script, hehe. Getting alot of stuff done now, just wanted to get more creative with textureing.
Thanks in advance Eeshlo