Thinking of getting into 3D Printing and just decided to make a Chinchila like figure.
Issues I’ve had is the topology working with Boolean and my worries for the 3D print. I mucked around with the Quadriflow retopo in blender but it would decrease the quality of the pedestal edges. The issue is I’m focused on creating a low and high poly in this work flow, to improve the texturing process. My plan was to use the height map from substance painter and apply to a displacement modifier and apply. Next time I’ll show focus purely on the sculpt and work with simpler designs.
Textured more of Futaba Fanart, currently in the base pass (1/4).
Textured the head. The hair is hard to texture.
Learnt how to implement Anisotrophy in Substance Painter, using this tutorial:
Added Anisotrophy to the hair, looks better now. The hair is glossier.
Things to improve would be to avoid seams in the hair. In the outside, I have seams all over, I thought I could have them all covered up with the tiled anisotrophy texturing. It’s very easy to see when zoomed in, will have to add hair strands in the future to cover them up.
Will continue with more Futaba Texturing and will get into ‘Chincha’ texturing.