You heard right, I recently asked the author of MAX, which was originally a studio max rig, if I could port his character to blender.
Unfortunately, he did not have the time to export the model, and I don’t have studio max (was given the go ahead however). Though, I did manage to find a maya port of the character; exported it at a friends house.
My knowledge of rigging is limited, and skinning as well.
However I do have an idea on what controls there should be etc.
The question being if someone out there…or more than one person would like to help in bringing this character to blender.
I believe having more than one person would expedite the process.
Right now my request is for someone to weight pain the model.
Credit will be given along with the original author.
oh no, guess I worded it incoreclty, just trying to keep the stuff in one plce so it all gets put together.
and am skinning it as well, just though it would be faster with some help.
I’m quite sure that I’ve seen that cesio or someone else might’ve already ported this rig to Blender. Search these forums for a thread on this. It would’ve been in the last year of so IIRC.