Hey, I’ve been using max professionally for a long time and have just discovered blender. Seems like a good program with some really cool features. I’m keen to use blender’s fluids in a TV commercial that I’m working on. I have a way to get the fluids into max, but I also need to be able to take a model out of max with animation on it (currently pointcached) and take that into blender to be able to use it as an obstacle. I’ve had no problems getting models from max to blender, I just would like to know if anyone knows a way to get vert animation across too. The model is only about 200 polys and the animation is only about 35 frames. I was thinking that if there currently isn’t a way to do this, that I might look into writing a maxscript in the future that will output information into a blender loadable file. Where might I find out how the blender filetype is structured? The only solid way I can think of getting the animation to work at the moment is to output snapshots of the animation as a mesh per frame and take that into blender an do a morph for every frame. Is this feasible?