Max 🧠👁️

This is my re-creation of Max, an early CG character originally made in 1990 (I think) by Ken Cope and Tom Betts using Symbolics S-Geometry on SGI hardware, but this time made in Blender using lots of geometry nodes mostly on a regular laptop. Also, I’m guessing the original renders took quite a while back then, but this is essentially real-time in Eevee.

This was the first time I’ve used view layers in Blender due to what I consider to be a bug (or at least poor UX but which is of course “expected behavior” when I reported it), but if I hadn’t ran into that I wouldn’t have added as many effects as I ended up doing, so silver lining I guess.

ezgif-89a3a70cfed79d

All three layers of the background are mostly generated with geometry nodes, with the geographic/geometric coordinate system lines being pure nodes and taking the longest time (and they should contain even more but I had to stop somewhere).

Max himself also contains some geometry nodes, both for the cubes floating around in his head and his skin (which is also a bit vertex painted to control the shading some).

max-skin

His eyes are quite prominent and seemingly surprisingly detailed in the original, so I had to try to replicate that as closely as I could, which I did with some more vertex painting and gradients.

Oh yeah, and his head is stuffed with strategically placed extra cubes to prevent light bleeding in Eevee… :sweat_smile:

So anyway, lots of talk but who has seen him before, I wonder, and if so, do you recognize him from the US or Japan? :older_man::grimacing:

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Brilliant! Instantly recognizable!

I first saw it in a video here in the US. One of “The Mind’s Eye” videos, methinks.
(Now I’ve got to go rewatch them.)

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Looks very good! Very similar to the original. I don’t think they did it on purpose, but those early CGI animations have a hymnotic quality, very pleasing to watch. Besides being a fascinating piece of tech history.

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Thank you! :pray: I was hoping people around here would recognize him (so far, nobody on my social media or in Discord chats have).

I agree with how 3D felt back then, and it moved so fast! The Mind’s Eye still felt a bit too basic, Beyond felt like they hit on something, and then Gate and Odyssey felt (to me) like it was reaching for something that they never could quite get…

And just to note, the Max sequence itself is really from Into the Fourth Dimension, which was a Japanese theme park ride:

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Sure, after all, the mind’s eye series were a compliation of various cg animations from around the world. In my opinion, not much effort has been put on documenting the history of computer graphics with milestones like this. I’d bet lots of books have been written, but more documetaries or interviews… I haven’t seen a lot.

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