# MaxBlend Object Transfer — Blender ↔ 3ds Max FBX Bridge Add on

**URL:** <https://blenderartists.org/t/maxblend-object-transfer-blender-3ds-max-fbx-bridge-add-on/1653089>\
**Category:** Released Add-ons and Extensions\
**Tags:** modeling, add-ons, commercial\
**Created:** [September 18, 2026, 3:00am UTC](https://blenderartists.org/t/maxblend-object-transfer-blender-3ds-max-fbx-bridge-add-on/1653089 "2026-09-18T03:00:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![phatarian](https://blenderartists.org/user_avatar/blenderartists.org/phatarian/32/1494839_2.png) [@phatarian](https://blenderartists.org/u/phatarian)\
**Post date:** [September 18, 2026, 3:00am UTC](https://blenderartists.org/t/maxblend-object-transfer-blender-3ds-max-fbx-bridge-add-on/1653089/1 "2026-09-18T03:00:37Z")

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Hi everyone!

I’ve been working on a small tool called **MaxBlend Object Transfer** to make moving assets between **Blender and 3ds Max** a little easier.

I often work between both applications and found myself repeatedly fixing things after an FBX transfer, especially **Collections/Layers, Material Slots, and Material IDs**. So I decided to build a tool around that workflow.  
What it does

**Blender → 3ds Max**

- Export selected objects through FBX
- Blender Collections → 3ds Max Layers
- Sync Material Slots and Material IDs
- Remove unused Material Slots
- Keep Material Slot order consistent
- Optional Apply Transform / Apply Modifiers
- Optional Triangulation
- Smooth Groups / Hard Edges support

**3ds Max → Blender**

- Import the exchanged FBX back into Blender
- Restore Collection structure
- Restore material assignments
- Restore Material ID relationships
- World Rescale / global scale control

### Material ID Sync

One of the features I find particularly useful is the Material ID synchronization.

Instead of manually checking and fixing Material IDs after moving an asset between Blender and 3ds Max, MaxBlend can keep the **Material Slot order and assignments synchronized** during the transfer.

The basic workflow is:

**Blender → Export → 3ds Max → Work → Export → Blender**

while keeping the material structure more consistent between the two applications.

### Free for now 🎉

I’m currently making MaxBlend Object Transfer **free** , so if you work with Blender and 3ds Max, feel free to give it a try.  
Details Here

[![](https://blenderartists.org/uploads/default/original/4X/0/d/8/0d8a51a85022e808b02481a2f43eeb55958b9172.jpeg "MaxBlend Object Transfer 1.0 — Sync Material IDs and Collections/Layers Between Blender & 3ds Max") ](https://www.youtube.com/watch?v=LEU4u9PWis0)

**Free until:**  
**18 October 2026 — 09:00 GMT+7 / 02:00 UTC:**  
[MaxBlend Object Transfer](https://phatarian.gumroad.com/l/MaxBlendObjectTransfer)

I’d really appreciate any feedback, suggestions, or bug reports. If you try it, let me know how it fits into your workflow!

Thanks!
