Maximum number of faces at render? 20,000,000 causing crash!

Doh!
Why didn’t I think of that?
I have done that on some uber high res scenes, and have been able to render them just fine.

digital_me,

same here :slight_smile: For some reason was thinking blender would do it automagically.

LetterRip

Well I did initially try with 2x2 parts, but if 20,000,000 can be rendered at 8x8 parts, then that’s all good.

What, then, is the max number of faces per part that can be rendered before Blender crashes?

Cheers,

Sonix.

I’m not sure - doesn’t seem an obvious way to calculate it. It will probably be something less than the five million faces per gigabyte per part, but no idea how much less than that (ie there could well be other limits in the code other than pure memory constraints).

So four your 4 gb machine (minus the OS overhead) at 64 parts,

160-200 million faces in total assuming the faces are evenly distributed between the parts.

some of the faces were likely blocked by others in my setup, so it is unclear how much that would impact things.

LetterRip