Maximus and Capistrano

Hello, i am currently a working on a wannabe indie game, called Maximus and Capistrano. I have a blender godot workflow. I am struggling to create a few models, i tried with my AI to create a procedural House generator, Animal generator, Tree generator, and other assets (not a generator).
i would like to ask if there is anyone willing to help me out, since i am able to get something basic with the AI, however, we always get stuck because its reasoning power in 3D is limited.

Maximus and Saint John of Capistrano by 7Swords is a link to the game.

Thanks,
Matus

Hi Matus,

Saw your post about “Maximus and Capistrano” — Blender + Godot is literally my favorite development pipeline!

I’m a 3D artist specializing in modular indie game assets in Blender, exported cleanly for Godot (proper scale, pivot origins at ground level, collision geometry, and clean quad topology). Whether you need modular house pieces, stylized trees, or custom props to replace AI generation with clean, cohesive hand-crafted meshes, I can help you build a solid asset library.

To keep it completely risk-free, I’d be happy to model 1 custom prop or building piece from your backlog for free so you can drop it directly into your Godot project and test it.

Let’s connect and get your game world populated:
• Discord: antinarrys
• Email: roman.zbor.uk@gmail.com

Best regards,
Roman | 3D Artist (Blender / Godot)

Hello Roman,

thank you for your kind response.

I contected you via email to the adress you have provided me with.

Thanks and Best regards,

Matus