Here is a script to export your camera from Blender into programs like Shake and After Effects for things like motion graphics:
http://dev-art.co.uk/files/tracking.py.zip
If you unzip it and drop it into your scripts folder and update menus, it should show up under the scripts > export menu. It doesn’t for me unfortunately but I think my update menus function is broken.
If you can’t get it to appear like me, open it in the text editor panel in Blender and hit alt-p.
When you run the script, it should open a save dialog and you just type in the name of your file and choose where to put it. It will then start the export.
It only exports the current camera because if you have a lot of cameras in a scene, they will all be loaded into your compositor which can get a bit cluttered and you can sometimes forget which camera you rendered with.
I haven’t tested this much with AE as I don’t use it so feedback about that would be good.
Instructions for using it with Shake: you make a Multiplane node and load the file in the camera section. Attach inputs as you see fit - for rendered inputs, lock the layer to the camera; for other inputs, make sure to reset them if needed or they will be positioned relative to the current camera position when attached to the Multiplane node.
In After Effects, I think you just import the .ma file and the camera loads into the scene. If someone can provide full instructions for AE, it would be appreciated. I might make a small tutorial up to show what it can be used for and it would be better to have instructions for AE users.
There is a known problem: because it uses tk for the native file dialog, the Mac menu bar will be replaced. Not sure how to prevent that happening I’m afraid so it means you lose your zoom function.
If anyone finds the script useful and wants to use it elsewhere, feel free to do so without crediting me. For example, if you have an exporter, it saves export time if you do the camera evaluation at the same time as your scene, especially if you have a lot of rigged meshes so just drop the code in place and it will export the .ma file along with your other data.
Any suggestions for improvements are very much welcome.
The graph paper is rendered and the Blender logo is added in Shake and they match up. You can use it for say adding sky images after rendering so you can adjust them in real-time without rendering your 3D models again.
Here’s a screen shot from Shake: