I seem to remember a way to mimic Maya’s refine tool using a combination of multi-res and a duplicated object that was assigned the same mesh, or proxy. Is anyone familiar with the SubD refine tool in Maya and know how to get similar results in Blender?
I really like it for the fact that I don’t need to continue adding edgeloops and causing concentration problems along the entire loop that I don’t need geometry in, and at the same time, I can model large details while keeping the fine detail and not having to wrangle hundreds of detail verts. Please let me know if you know any techniques like this, or to solve the problem I just mentioned
Another thought: The multires tool by itself can be a little difficult to work with when you want to be able to visualize the fine detail while working coarse, so maybe there’s a way to keep all the detail visible while only changing the edit cage around the multires model?