Maya to Blender - Apply Titled UDIM textures

Hi Guys. Am new to blender. I want to export my animation shot from Maya to Blender and render in EEVEE but facing these 2 issues:

  1. My camera has focal length animated but both alembic and fbx export dont seem to be transfering that. Any way I can do that?
  2. Maya characters UV tiling mode is UDIM. How to apply those in blender?
    Many thanks for the help!

did your problem solved yet?
i have a same issue :frowning: