Maya to Blender -> FBX / MOCAP into Blender


I have a character (still work in progress) and applied a mocap file. You can see the animation below. However, I would like to export the whole animation , character, weight paint, rigg into Blender.

Or perhaps should I import the mesh only and the rigg separately then add the mocap file in blender? How do you add a mocap file in blender?

Is there any way I can do this and how? Any directions, books, suggestions that explains the transition process is much appreciated.

definatly import the .bvh separately after you have the rig and mesh in. select the rig and then File -> Import -> Motion Capture (.bvh)

I see what you mean. Thank you.
I’ll try that later. Cheers.