Hello, I was wondering what file type format(s) to use to get my animation data from Maya to blender. I have a somewhat basic scene with two characters, some props and a shot camera. I understand that I might have to use a combination of formats to get it to blender- but I am interested in getting it all to blender, so I do my dynamics, compositing and rendering in blender.
So what I have in the maya scene and want to get in blender:
1.armature skinned to a mesh - two animated characters contain keyframes
2. An aim and up camera, parented to a locator- contains keyframes
3. blendparent node (keyframe parent constraint) between a character and a number of props. - keyframes on props
4. Might have blendshapes in the future, but will use a joint base facial rig if that would simplify it.
5. The placement of all the background elements- props, etc
So what’s the cleanest way of importing all this to blender? To what extend is it possible and is there somewhere a clear video explonation as to how to transfer data from maya to blender. I understand its a somewhat complex task, but I really want to use cycles instead of mental ray or maya’s software renderer
Thanks in advance.
btw here is a diary of the project:
it’s called Soda Trip