Maya

I’m thoroughly confused, ladies and gents.
I’m trying to export a model from Blender so that Maya can read it. I understand that OBJ is a way to go and I know of no others. I googled it and checked on the Blender Wiki, but I’m at a terrible loss. I’m not much for code, you see. So, I was hoping one of you smart people coulddumb it down for me? Or at least point me to a very easy guide to follow. I’m in your debt.

What is the problem you are having?
To change your blend to an obj. File / Export /wavefront(obj) A box pops up with the export options. Just accept the defaults to begin with and see if that imports into maya correctly.

Richard

OH. You know what? I’m an idiot. I had the Apply Modifiers thing applied when I didn’t want it applied. Stupid mistake, but it’s working now. Well, I suppose it was working before, but you know. Anyways, thanks Richard.

Now I’ve run into another issue. I’ve imported the mesh as an OBJ from Blender to Maya, but it’s not allowing me to apply images onto the mesh with Maya’s hypershader contraption. It only allows the ‘color’ of the image. Any ideas?

Hi!
I’m beginner, I found Maya and Blender on internet, as I see Blender is free, Maya cost 3,500$.I decided for Blender.
My question is can i learn Blender and my knowledge from Blender use for Maya.
Are those programs similar in work.

P.S-Sorry on my language I’m from Croatia.:eek:

you should really have made your own thread. the basic principles of modelling are the same in any aplication. the buttons wont be in the same place, some things wont have the same names, but we can all understand something like modelling with quads. which is a rule that aplies to all. I suggest learning to model in blender, its free.
then when you want to move on to max or maya etc, to do more professional work like simulations and movie quality stuff. you will have to learn the interface from scratch, but you will definatly find it easier as you will understand more about how to do things.
if in that time you have spent learning in blender, you find 3d isnt for you, then you aint wasted a lot of money, or made mistakes in buying the wrong software/plugins etc.

Ok, to me is important to learn some models for start.I must learn some basic stuff.
Your opinion is if I learn to use blender, I will better know or work on some programs like max or maya.:evilgrin:

If you just want to model, blenders perfect. theres no reason why even if you own max or maya in the future, you couldnt still model in blender, then export to max for simulations/real world effects etc.
if you wanted to model in max/maya , you would have to get used to the keys for stuff like scale, rotate etc, being in different places. so, its kinda like learning again, but you dont have to actually learn the principles of 3d modelling again cos theyre the same whatever package you use.

If you are learning, then it is very nice to learn with a powerful tool that does not cost you any money!

Later on, you might need to learn specific things about specific products … Maya, 3DS Max, etc … because you are working for (or want to work for) a particular company that uses those products. At that time, you can buy (educational copies of) the products that you need.

But: “when you are first learning ‘how to drive a car,’ it doesn’t matter too much what kind of car you use.”

Ok, thanks on explanation.:yes: