I am using the current Blender version 2.45 under WinXP Pro Sp2 and today I found some strange behavior.
To model a building I added 3 plane with views of the original one(Front, Side, Top).
Than I added a cube object and would like to algin the vertex positions to the
original building size.
When I drag one vertex alonge one axis - lets say the x-axis - the vertex changes the
z-value and snap on the plane! This is kind of boring, because I want it to stay at the same place except for the x-axis. See the image for an impression.
Is this normal? Can it be turned of?
PS: If I move the vertex out of the plane “influence” the z-value goes back to the starting value.