i don’t know much about modeling, but this mesh and its topology looks super clean without any bumps or unwanted poles and stuff. Looking at that other car you posted… Well, not much to say - looks like we can look forward to another super cool carmodel!
Did you ever think of animating those? Or put them into a shortfilm? Oh and btw. how much time do you usually need for stuff like this ?
There are many stuff that i have never been into because i thought
one of them is putting animation into cars, but why not
i shall give it a try
usually it takes me about 20-35 hours, but it depends on the car it self and the nature of it’s topology.
the current car i’m working on has kinda like a beast ( animal spirit like ) topology, which means more time working on it’s curves
rule of quad polys doesn’t work here much, so i use triangles and even sculpting.