My bad, must have mistaken that video for what you were looking for.
No worries, it was very sweet of you to provide it, I will find a solution, then I will make a tutorial for it, actually, I plan on making a couple of those for mb-lab, a very useful ad-on, again, thanks for all your hard work !
Is there any plans integration with kinect facial and body motion capture with MBlab for blender 2.8 ?
I own a Kinect, so I would love that, but is it wise to develop something for a discontinued product ?
No we have no plans for Kinect. Sorry.
Well it is another Saturday and that means that it is an update time! This one is an important one, not a BIG one but it is something that will make updating MB-Lab a lot easier for those of you who do not use git on a regular basis or just don’t want to go through re-cloning the repository every couple of weeks.
This release brings the Auto-Updater code from CGCookie.
This will allow users to auto check on a user defined interval, it also can make backups and restore older versions just in case we mess up and release a buggy version.
So again 1.7.3 is not a BIG update but it is an important one because this marks a defining point, it also sadly does not allow releases prior. This was set up so that 1.7.3 was the minimum version compatible. It would be wise to update you clone, you can even give it a test though it won’t show an update because it was just released.
Thanks for this! Keep it up.
You should remove dots in folder name though, for Windows users.
Without doing this, add-on is copied but silently not showing in the add-on list, hence you can’t install it. There’s already a ticket in MB-Lab, and it’s a recurring issue for Blender add-ons.
Thanks - I thought I was doing something wrong. You can unpack and change the names… I don’t know about the ‘.github’ folder though… if things are going to break when I changed that?
Hm is there a way to unlink lab from character without breaking rig? Now it seem to add 4 lights and bunch of modifiers to a mesh every time scene is reloaded and that’s not exactly what I want at this point.
Finalizing freening mesh, but it still adds new skeleton each reload.
The “.github” folder is just occupied by issue tracker templates for Github, nothing nefarious and if you do happen to delete them it’s not going to break MB-Lab, however next update they will appear again (I’m pretty sure at least).
Not sure what stage of character development you want to be in, by default the modifiers are added when you first create a character and you can uncheck the lights if you don’t want them in before you create your character.
Oh snap! Thanks!
This will work with 2.79? I cant get it to install?
I am using blender 2.79 where can I download a MB Lab that will work I cant get it to install I get traceback errors and other error codes. it seems like it install the addd on because I can see it but when I click to check box it wont let me then I get the error codes.
You want this version if you are using Blender 2.79
Hey guys, im having trouble with the meta rig thing, could anyone link a tutorial for me??
anyways, I really apprieciate all the work that has been done by the community to keep this project going.
Not a tutorial per se, but it shows how to do it !
Am I the only idiot who can’t seem to make the addon work on 2.80? It’s obviously sitting in the addons directory but nothing shows in the installed addons list in the preferences window.
What am I missing?
If there are periods in the directory name (MB-Lab-1.7.3) you need to get rid of the periods by renaming the folder to something else like MB-Lab173 (or whatever you want)
This is a very common issue actually, one the driving reasons we put in the Auto-Updater code so that users can simply install once and then upgrade from inside Blender without having to rename folders over and over. It’s how Github packages the repo so it’s something we can’t really overcome.
Below is the link for the installation page on the wiki
will you be making a Patreon for MB-Lab?