MD2 export nightmare.

I’m sure this isn’t the first time this has been asked, but I wasn’t able to find anything about it in a forum search.

I’m using 2.48a.

I’m trying to export a (preferably texture-free, this is for a toon-shaded game) model in MD2 format. This usually mangles my model (scale and rotate) which I can deal with, but I can’t get past the texturing stuff. At first I got an error about missing UV, so I created that, but now it’s complaining about a face without a texture map. (I forget the error–it’s not on this system. Something like “model has a face without a texture map.”)

Is there any way to do the export without texturing? I’ve even added a texture but it doesn’t seem to make a difference. Sadly, MD2 is my only option at the moment. (Wavefront export seems to be excellent if not perfect, but the tools I have to use only want to import MD2.) I’ve probably done something obviously wrong, but I’ve never used textures before.

Any help/advice appreciated.
TIA.

  • Stephen

I got the exact error and tried a search on it, and managed to find this thread in case anyone else is having the problem: http://www.blender.org/forum/viewtopic.php?t=8237&postdays=0&postorder=asc&start=0

I didn’t find it the first time because I was searching on a different error.