After a half year break form any blender work due to other obligations, I finally got som time to pick it up again.
Today I started working on Me262, german WW2 jet fighter, the first operational jet aircraft in history.
It wasn’t too hard so far, though the engines were a bit of a challenge, specifically the part where they attach to wings.
The basic shape is here, now I off to detailing the canopy and after that to other minor but important stuff like machine guns.
i like the look of this. i know this aircraft type well and have seen one in real life at a museum. good trick to model with those background images to guide you and look forward to seeing this with all it’s details finished. only crit is some funny bulges i can see in the the bottom image, one just forward of the wing and a few under the tail.
I would suggest to shape the cockpit canopy as a separate object (it is much more easier, you do not have to model the whole thing as a single mesh). Could you show the wing/empanage trailing edges? I have impression that they are thick and rounded, but maybe I am wrong…
but since I am going to separate the canopy from the body I will delete those edge loops anyway. It makes the question of why I decided to model it as one mesh valid, but I guess the answer was that i just felt it was an easier thing to do it that way
AWWW YISSS ME 262. This bad boy will look great with a late war spring scratched camo. yea, definitely make major part and even small parts separate objects. Otherwise your topography will really be messed up.
Witolds book is really great. Very detailed and helpful. It’s helped me a whole lot
out of the obvious, I’m still not satisfied with the transition of geometry from round body to flat tail, will work on it, other than that, there’s still the need for fixing the wing profile a bit.
Subdivision level:2
Well, show the mesh ow the problem area (around this tail) if you want to receive some suggestions from other users how to improve it
The nose shape is also irregular - such openings like these for the guns always require careful preparation (and some retopology). Otherwise they spoil your shape.
Are you going to make a low poly model or a detailed one?