My character’s eyes are rigged and set into my character’s head but when i move the head the eyes dnt move with it. Please Help!!! I need the eyes to move with the head…!:spin: :spin: :spin:
P.S. the eyes are parented to armatures which are constrained to an empty
But…! I’m afraid that i can’t move my character’s eye’s now. The eyes are rigged to armatures. The armatures are constrained to track to an empty. Normally, when i move the empty, the eyes track to it like so:
Enter the magical tool of every animator: the Empty.
Parent the eyes to an empty that is positioned precisely in the center of the eye. The “offset” from the eye’s center-point to the location of the empty should be (0,0,0).
Then, parent the empty to the bone as previously described.
You can also use other types of constraints instead of, or in addition to, parenting. This is particularly the case for the eyes, which need to track the location of the empty but might not also track the rotation.
As the head (bone) moves, the Empties move with it it, and the eyes (insofar as location) move with the Empties.
I’ve thrown together a basic model of how you can operate, and keep the eyes to the head. With some trackto constraints, you can look how this blend works and apply it to yours. Keep blending!
EDIT: (haha…777 posts…just recently someone mentioned I had 666 not too long ago)