I wanted to create myself in Blender and get it into Skyrim, and since I’ve gotten it to work I thought I would post the results. Though it still is a work in progress art wise.
I exported the Vanilla (original) head from the game into Blender using Nifskope and re-modled it to my features. Mind you this is Blender 2.72a and not using the old 2.49b version that has .nif import and export. I wanted to be able to use the latest Blender for a lot of the too improvements, so I had to figure out my own way.
I still may be able to squeek out a little more likness with the model, and a bit more if I try to sculpt for a more feature accurate normal map as I’m currently using the default male head normal map.
I also had to make myself as my own playable race, as not to replace ALL of the male heads in the game with my head and texture. I should have thought out the naming convention better though, as I’m named Matthew of the race Matthew… lol.
It’s been a bit of a process to get it all working right, but totally worth it to see your very own self, decked in armour, jumping on the neck of a dragon and bashing it down with a mace. Ahhhh, good times…
Screenshots in game: