I spent most of this week cleaning up the mesh, removing those seams so I can texture them in with normal/bump maps, and recreating some parts that I wasn’t happy with. I liked the way the previous foot turned out, but it was a bit too detailed and didn’t fit in with the rest of the model so I made a new pair of feet. I threw those ‘plates’ in the hip area as a placeholder, but they don’t really look that bad. Not sure i’m happy with the way the waist looks though. I’ve got a few more details to throw into the joints/waist and some hoses/wires to add in the rear. The head is a placeholder from a previous sculpt just to see how the proportions look. After I finish the aforementioned things I’ll start on the details in the ‘cockpit’ area and sculpt a face. Then It’s off to texturing
Thank you for the comments, guys. I messed around with some ideas for rigging the telescopic joints in the shoulder, but I may just have to put off rigging until the end of the project so I can get a final render in a relatively timely manner since I need this for a project.