Hi guys. First off, sorry if i really cant explaing too well. This is my first rig and im just still learning.
Im rigging a mech foot. The main problem i have are the claws, or fingers. Note that the fingers in the middle are not going to move in any way for now (i will probably even delete em since they look really ugly or replace em with another rigged finger).
I assigned an extra bone to handle how the claws from the front and the one in the back move down and up, rotating in the x axis. Then i assigned a copy rotation constrain to the claw bones to that bone. So when i rotate the bone controller, the claws rotate on the x axis.
Two issues, as you can check in the scene, the claw meshes will not stick to the bones, but thats really not the most important thing (still didnt have time to fix it im just still building the rig).
The main concern i have is, that for some reason the left finger, will completely mess up and not only rotate in other axis but also changing the scale , etc… i dont have a clue why this is happening. I rechecked the other finger, that is exactly the same, rechecked all the bones constrains, rechecked all the parts of the mesh assigned to the bones, rechecked bone axes etc, etc. Everything in the right finger is exactly the same as the left one.
For some reason it wont behave the same way as the other finger. I tried for 2 hours trying to figure out what is happening.
Thanks in advance.
simplemech.blend (1.37 MB)