Something I’ve been doodling in the margins of my notes for a while, and an excuse to do some more free-form modeling in Blender, UVing and have a crack at the Armature IK system. I also would like to see the refraction in the Sketchfab shader. I was going for a retro scifi feel, and maybe more than a bit of Mars Attacks and Invaders from Mars, and late 50s car design. I’m still getting used to Blender, and really enjoying it.
Made an environment and a rig to pose the character in. The rig is skinned, but the IK/Rigging isn’t set up yet, a 4 bone articulted IK chain with a system I don’t really know was a bit ambitious. But I got to spend a bit of time making an environment and use some more tools in the Blender toolkit. Vertex color, EEVEE shaders, lighting, and tried out some various Add-Ons like Archimesh. I also really like being able to work with in a Fully PBR environment. Want to expoder the EEVEE volume shader more, and get an IK solution that works for the legs. As always I appreciate any and all feedback, questions and critiques.