Blender for modelling and stuff, rendered with Yafray, no post-pro yet.
I’m still planning to rig the thing, give it a lively pose and set it into some scenery. But that will have to wait a bit.
So I’ll call it finished for now. C&c very welcome.
I particularly like the way the legs intersect the thorax. I would make the upper-leg (the long, horizontalish parts) just a bit thicker in the up/down direction though…
I like the curve of the abdomen, but the straight cube poking out the back ruins it for me. Give it a bit of a taper to the tail too (much like the “beak” at the head tapers) and it would be perfect IMHO.
Thanks. Thats just what i was aiming for. I used reference images of real ants and had to restart modelling once or twice, because it looked too biological, too much like the references.
Sorry, don’t think so. Too much work for now, and as I still have to learn all that animation stuff in Blender, I’ll start with a thing with less legs
Thanks, I’ll still have to think about the abdomen part, but I’ll do something about the back leg. It really looks too fragile.
Ah yes, good point. I’ll add a few tubes and cables so to make it at least visually thicker.
And i’ll try to get rid of the noise when I’ve got time for a really long render with heaps of AA passes and samples.
I rather like of the DoF effect, it’s only the quality of it in YafRay that bothers me (I’t needs a lot of AA to make it look good).
Thanks to all for your compliments!
It’s nice to have so many replies.
I’ll let that project rest for a while first, and when I come back to it, I’ll add some details, put on some brushed metal texture, pose it in a scene and render it BIG