We always use mostly metric (mm), only on some threads we use the imperial dimensions.
I think a good setting could be allow user to set diferent named units system, and show always referenced dimensions (because atm, if you change from mm to “, you get 2 mm to 2” on default cube, same nominal value in all cases) So user could set a default unit system and could change in some dimensions, or settings.
About error another setting could be the admitted error, and also the dimension precision.
Hi Folks!
Very interesting topic! Finally i found the people who cares about CAD features in Blender! Thanks to RickyBlender for this. He gave me the link for this thread!
May i ask you guys for an expert vision?
I am thinking about creating an addon (i don’t know how yet, because i am a zero in programming) wich will be manage units.
Here is my post with concept for this addon.
I’ll be very appreciate for any expert estimation. Is it too hard to create this addon?
Is it possible to create it by noob (me) without coding experience, or it is better to find someone experienced or it’s a one way to wait for 2.8 and hope!
Thank you for attention!
My idea about units (focused in mechanical blender build) is to be able to define different units settings and be able to set it in diferent places, so they could override the default, scene units. This could apply to a on object, or a dimension, for eg.
As most of you may know i’m not a big fan of addons (when talking about core features) because this represents lots of calls and subcalls for something that will be usually executed.
At this moment i’m working on step importer, and of course this is done in python
The importer is not yet finished at all, started developing it reading basic stuff generated from freecad, and then moved to bearings.
step stores conceptual information (so vertices, and faces must be generated according), and some instances or values are not yet processed. Also it needs a more generic function apply outbound over a surface.
Will continue working on it It’s a must have to import data from 3rd parties.
Thanks for your interest, please give feedback here or on github if you experience any problem Expected to finish the mechanicalblender.org as a way to share neededs and development.
About including on bf official master any of the additions imho now the blender developer are focused mainly in 2.8 and i do not know if they consider interesting adding any of this on it.
About a stable release of mechanical blender, it’s hard to got it because of limited the resources and affect lots of areas of blender directly or indirectly. Mi idea was to do a first mechanical work during the first half of this year, but other things has happened and was not possible.
Hiya,
I’m new to this thread and from what I’ve read, this all looks great
I’ve recently used Blender to draw up a design for some kitchen cab and soon ran into the limitations of Blender…
For instance, Arch tools was useful for dimensions, but after seeing what Autodesk Fusion does with dimensions, I felt a bit peeved
I also had to re-build everything when I changed the size of the profiles for all the lengths of timber. Fusions ‘dimension variable’ feature would have saved me a ton of time.
I also like the ‘parametric’ nature of Fusion.
I’d like Blender to have some CAD features added as I still find Blenders rendering and animation features useful. e.g. I can animate the model to simulate the build process.
Do you think it would be possible to add some of the CAD Curves tools
that we don’t have in Blender ?
and if possible the CAD Boolean which seems to be more poweful in CAD then Blender
I think Freecad use some of these python functions might be possible to import it in this SVN
which are CC if I remember well!