Hello all, I am modelling a mechanical part, that is basically an empty hemisphere that has some thickness, and a big hole on the side at 45 degrees.
What I did since now… I made a sphere, I put another sphere inside it, just a little less radius than the other, and made a boolean operation, I obtained an empty sphere (like a ping pong ball but thicker), then I went into edit mode and selected all the lower vertices and eraser them. Then I connected all the lower points, creating faces, to close and connect the inner and outer surface. I obtained a sort of “shell”, shaped as an hemisphere, of a certain thickness.
Now I have to make an hole on the side. I put a cylinder at 45° that go through the shell, but the boolean operation wont work! It says that the object must be closed, but apparently everything is clean and there are no opened holes. I played a lot around the mesh but I didn’t find any way to make it work…
Then I tryed another method, I deleted some faces on the side, put a circle where there will be the hole, and connect the hemysphere faces to the circle, but the result of the rendering is very ugly and choppy.
I can’t find any other way to make it look good, anyone can give some suggestion on it??
I love Blender and I use it often (I used to have 3D studio before but I decided to stop to use it, also for the price that is quite a lot) but sometimes makes your life difficult in doing simple things that in other apps is a matter of 5 minutes.
Thanks in advance for any useful suggestion.
UPDATE: I selected the non-manifold and fixed them, now the boolean operation don’t give the “closed object” error, but just don’t give anything, I see that Blender execute the operation and gives 3 meshes, the 2 original and the result, but the final thing is just an union of the two objects, even if I did a difference
PS: In the attached file you can see what i was able to make until now.