A while back I modelled this piano to practice making big scenes with mesh instances and constructive modifiers, resulting in a super high-poly object, but I never got to texture it properly.
I’ve decided to learn Substance Designer recently, and this was a perfect first project. It’s been a super pain to render, but here it finally is! (Textures made in Substance, everything else is Blender)
Here are some behind the scenes shots:
Hope you enjoyed, C&C welcome