Essentially what I want it to do is this.
I want each leg to rotate on the z axis from the base of the leg, additionally I want the joints to only rotate along the hinges (normal x) While I can easily get the proper result with forward kinematics I would much prefer to do this with the IK setup I’m working on. Any help would be greatly appreciated.
Well essentially, this isn’t going to work. All of the robot/human/animal joint systems start with at least two axis. That is just how IK works. You can rotate the heading and then the pitch. The rest of the joints can just be simple 2D joints.
I thought of several ways you could set this up so that it could work like it’s built but honestly, if you have the flexibility of design, I’d add another axis at the top to handle X rotation and just use IK like it’s supposed to be used.