Hi. I usually model inorganic things - like robots, cars, things of that nature. After I get done modelling them, I’d really like to pose them, but I can’t find any tutorials on how to rig an inorganic model using the newer versions of blender. I did find a tutorial on rigging something like a mechanical spider, but I don’t think it is relevent any more. So, blender community, how do I go about rigging a model that is made up of more than one mesh, and where I don’t want any deformations?