Mechanicalion (May 3: 3rd new alternate angle render + Render Nodes View)

May 3 update: Please see page 2 for third/largest render and render nodes view.

April 30 update: Please scroll down this page for the second render from this project.

Original post:

This is something quick I made for Blender Artists Weekend Challenge 192 (“Mechanimal” theme):

The mechanical lion, Mechanicalion, usually sits in the shadows of this artificial forest, but the presence of the viewer has attracted his attention. He steps out, leans in closer to inspect you…

Grass/ground and environment are intentionally stylized for a different look.

This took around four hours to make. Pure Blender, no post-processing.

RobertT

This is exactly what i was going to make, but i never found time to do it. I’m sure yours is better than what i would have done anyway though. Good job. All your work is awesome

really cool concept and execution. wouldnt want to meet this baby without a big gun of some sorts…
i love the black white and red color scheme and the composition of the colors. the only thing distracting is the red area (reflection?) on the very right. solid work.

Great work - the work on the materials is superb - * * * *

Amazing, can anyone say Mechanicalion vs. Asland (Narnia)? Good Job.

Excellent work as always Robertt. No crits from me.

Sonix.

Amazing. Especially love the stylization of the face.

This is something quick I made

This took around four hours to make.

… and therefore you are my true nemesis and arch rival (it’s been a while since I called you that).

Some times I am glad my time was taken over the weekend thanks to your entries RobertT, it will be a loooong time until I have the skill the defeat El Great RobertT! Awesome piece, somehow I think ‘Lego?’

It’s beeee-utiful :cool:

Indeed it is. Wounderfull work Robert. I love all your work, but this one, being strangely a four hour masterpeace, is amazing. Great work. The materials and overall feelins it has is lovely. And I love the scene too.

Great work. I hope you will win that contest.
Btw, could we (I) se a wire?

great work, bob, i love the environment. the legs just arent doing it for me though, they dont look meaty, or muscly enough, i think he would look more staunch with beefier legs.

Did you use the discombobulator to get the machined pattern on those trees, it’s a good effect…

Yes, this is a lovely piece of art.
I have to agree with the thin legs remark.
The front paws seem the correct size, but the legs should be thicker.
Also (nitpicking) he seems to have the same set of paws on his back legs. This makes him look a bit ‘flat footed’. I would prefer something a bit more like he’s walking on his toes (which is of course the case in real life…)
But this is just detail. The overal feel is very nice indeed!!! (love the ‘grass’…)

I think we should start a small shop selling big prints of some of these works man!

Execellent job!! Good materials as Claws said, and I love the background as well.

~Misfit

Wow, cool stuff as usual, Robertt! I’m actually really impressed with the eyes, because I can hardly ever get halos to look halfway decent, and yours are just excellent!

Fantastic stuff. :slight_smile:

Wow that’s so nice, Robert. Great work. :wink: (Now this is something for the splash screen contest :D)

Robertt, Very nice execution. I like the black and white motif, gives it even more of a mechanical “feeling”. As far as the red glow on the right side, to me that makes me think the lion is actually moving through his environment, and not just cut-n-pasted over a background.

Couple of requests though if you have the time.

  1. could you post a render, sized to be a wallpaper?

  2. would you explain your material settings in getting that very cool semi-polished aluminum looking lion skin?

Really nice work on this one Robertt. Shader work is especially well doen. Very metalic and not overly too much, which is tough to get some times.

Not sure I agree on the flare usage for the eyes though. I think more of just a general glow there would have been better. But that is just personal taste for the most part, I think.

BgDM

Fliberty: Thanks. I would have liked to see your lion too :slight_smile:

StompinTom: Thank you. Some of the artificial branches on the right are picking up the red lights from the lion’s eyes.

Claws: I appreciate that. Materials can make or break a scene, so I’m glad I seemed to have found a good balance in this and not mess it up by over-tweaking it.

3dak: That might be some matchup :slight_smile: I think Aslan would do very well.

Sonix: Thank you so much, my friend.

Sago: Thanks, Sago. The face is where it all begins and ends in this one, as it often works out with characters, so I’m glad the stylistic choices here worked out. I was able to save much time on this due to the mane’s placement, which hides the fact there is no body, only legs, head, and tail.

jackj: Thanks, jackj. Just hang in there and your skills will increase before you know it. I still have much to learn and improve upon myself.

dodgydavec: Thanks!

Roger: Thanks so much. I’m glad I stopped when I did and didn’t let the desire to tweak and re-tweak diminish this piece. I may post a wire at my website when I get a chance. Right now I’m working on a bunch of other things.

traitor: Thanks! I scaled down the leg density because, while they initially gave a stronger impression of strength, they also worked against the sense of speed. So I tried to strike a balance between a thinner leg that was still strong looking, especially when taking into consideration artificial materials which could be many times stronger than a real lion’s leg.

Roffey: No discombobulation, just good old fashioned extrusion in various areas along the branches.

UglyMike: Thanks! You’re right about the front and back legs looking similar. They are from the same base mesh. One of the reasons this came together so fast is only one leg was modeled. The others were mirrored and modified from there.

misfit: Thanks! That would be great if there was a poster shop option for us. Maybe it could be a good fund raising mechanism for the Blender Foundation too.

Clean3D: Thank you. Halos are very tricky to get right. I often stack them up and play with the line count and seed values. I also, as I did here, place low distance lights right in front of them according to the same color as the halos so the model and the environment experience some color bleeding and reflection.

Milky: Thank you. I still think the next splash should honor the work of Project Orange.

DracoFodder: I may post a larger render at some point at my website. The materials are fairly basic. Blinn, reflecting with some Fresnel, and several lights, some no diffuse, to generate interesting variations in the illumination.

BgDM: Thank you very much, BgDM. Shaders got a lot of help from the lighting. A simple color scheme really helped too. I’m glad I didn’t go back and dwell on materials any longer because it probably would have gotten worse instead of better for this project. Sometimes that happens and that can be a pain. I’m trying more and more to get things mostly right earlier in a project rather than wait until later. Tweaks are almost always inevitable though. For the halos I was going for more of a subtle glint effect in the eyes. Always tricky to find a balance with them!

RobertT

Here is a larger image I created today from this project. It was rendered at a slightly different angle to bring a little more of a powerful perspective to the Mechanicalion:

In this one I also applied slight DOF using the Z offset blur filter composite method in Blender CVS along with some faint screening/overlay filters and an RBG curve to tweak contrast and enhance saturation. So, as before, this is pure Blender.

Thank you for viewing my work,

RobertT