Medical device product animation

Well it doesnt happen often that I can show something here.
Usually my work falls under NDA’s, product design and 3d printed internals parts i cannot show.
However this time a product is mostly ready, and I was allowed to show it on my youtube.
I can not tell anything more about it yet, so its only teaser as for now.
If you want to know more you’ll probaply can find info at

This post its not about marketing, just that i’m happy how well Blender works and it might be nice to show what can be done in Blender. It took a lot of time to render this, and it was done on 3 servers each 24 cpu cores 48 threads) 5 days 24h, AMD threadripper servers

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What i can talk about here is an interesting camera rig setup.

In here the camera was only moved with a few animated position locs.
I had an empty target, to which the camera had a constrain to look at it.
Next on the empty “camera target”, i’d put 3 distance constrains
By animating the weight on those 3 constrains, my camera target could perfectly follow the main model. And switch over to other objects as well by adjusting weights.
Those constrains could be disabled by weight animation as well.

Another note the wires were manually animated, instead of using physics i wanted a finer control of their behaviour so no risk of ruening my shots.

The whole animation was based upon various goals which i will not describe here.
There were things i could show and things that i couldnt, but never the less imo it looks good.
If you notice something strange in the animation I cannt comment to much on it.
More medical animations might follow in the future…