Medicine Cabinet

Well, not what I wanted, but as test of what I can achieve using textures it’s not altogether too ugly.

(all!) Textures in photoshop (one of them was done in the gimp), border in photoshop, modeling and rendering in blender.

Serious/Hard crits welcome, I won’t be able to follow up on fixing them any time soon but it’s still good to get your opinion.

http://clairvoyance.no-ip.info/gallery/FinalRC2.jpg

Please excuse any JPEG artifacts.

i just think that the wall texture is a bit flat … other than that it looks great
,good work :smiley:

Superb work. Only thing that doesn’t do it for me are the toothbrush bristles and the gray scuffing on the white caps. Not sure why on either. Again, very nice.

I’d like to have some sort of a general impression of where the light is coming from. That’s pretty much my only crit.

Good work. Very realistic!

By far some of the most realistic texturing and results I’ve seen in Blender. The tube of toothpaste, or whatever that is, for example, is very credibly deformed. Maybe the toothbrush and tube could be a little larger in relation to the other objects, but that’s about all I can say. Superb work Dittohead!

RobertT

I miss some radiosity. Those can easily be faked with area lights.

OK, you showed us your referance pic, now what did YOU make?

Lol, very good texture job i must say.

That’s very nice, great texturing. The tranparent plastic look for the bottles is very realistic.

A question: For the frame surrounding the cabinet, how did you get the diffuse colour reflection from the items in the cabinet (a great idea).

Good, you fixed the perspective issue. Looks much better.

But WTF is that black line across the inside top of the cabinet?

The rest is great. Well done.

BgDM

R@my: Thanks! You’re very right about the texture, it looked great in some of my WIPs but I needed to change a few things, this changed the contrast of parts of the image and the gradient map wasn’t as strong, so in the end the image wasn’t as strong in the NOR values. I should’ve upped the NOR value in blender but I never got around to it.

NQE1: Yeah, that’s because they’re just cylinders, not actual bristles. I tried it with bristles and the AO made them all blackish looking. A couple of the caps do look strange now that I look at it. Thanks!

Clean3D: Thanks! That’s a bit of a problem, I tried a couple of different light setups but never got anything I liked, I should’ve used slightly smaller area lights to define stuff a bit more.

Robertt: Wow…Thanks! You’re right about the size of the tube and brush, it’s slightly off.

-efbie-: Yeah, but the render was already pretty slow, adding several more area lights would’ve made it much longer, even without shadows.

hafunui: LOL, Thanks!

Sornen: Thanks! There actually isn’t any diffuse color to it, it’s just got a very dirty map on it! I wish we could get diffuse color reflection in Blender.

BgDM: Yeah, all I really did was add the sides to cabinet, worked quite well! That black line appears to be an aliasing issue on the edge of the model as it goes inward to the the back of the cabinet. Thanks!

Thanks guys for the comments, it’s well appriciated!

Wow. Very realistic texturing work.

Patience is the key of success :slight_smile: And you can do those with postprocessing : copy your scene, make everything 128gray, remove all lights, add your area lights and then add it to your render in ‘additive’ mode with gimp or photoshop.