Superb work. Only thing that doesn’t do it for me are the toothbrush bristles and the gray scuffing on the white caps. Not sure why on either. Again, very nice.
By far some of the most realistic texturing and results I’ve seen in Blender. The tube of toothpaste, or whatever that is, for example, is very credibly deformed. Maybe the toothbrush and tube could be a little larger in relation to the other objects, but that’s about all I can say. Superb work Dittohead!
R@my: Thanks! You’re very right about the texture, it looked great in some of my WIPs but I needed to change a few things, this changed the contrast of parts of the image and the gradient map wasn’t as strong, so in the end the image wasn’t as strong in the NOR values. I should’ve upped the NOR value in blender but I never got around to it.
NQE1: Yeah, that’s because they’re just cylinders, not actual bristles. I tried it with bristles and the AO made them all blackish looking. A couple of the caps do look strange now that I look at it. Thanks!
Clean3D: Thanks! That’s a bit of a problem, I tried a couple of different light setups but never got anything I liked, I should’ve used slightly smaller area lights to define stuff a bit more.
Robertt: Wow…Thanks! You’re right about the size of the tube and brush, it’s slightly off.
-efbie-: Yeah, but the render was already pretty slow, adding several more area lights would’ve made it much longer, even without shadows.
hafunui: LOL, Thanks!
Sornen: Thanks! There actually isn’t any diffuse color to it, it’s just got a very dirty map on it! I wish we could get diffuse color reflection in Blender.
BgDM: Yeah, all I really did was add the sides to cabinet, worked quite well! That black line appears to be an aliasing issue on the edge of the model as it goes inward to the the back of the cabinet. Thanks!
Thanks guys for the comments, it’s well appriciated!
Patience is the key of success And you can do those with postprocessing : copy your scene, make everything 128gray, remove all lights, add your area lights and then add it to your render in ‘additive’ mode with gimp or photoshop.