This is an early wip, but I’ll have to put it up very quickly, deadlines are short! In the end it’ll be a mix of a medieval street and a modern one, this is to illustrate a game project concept.
yeah, the cobblestones are too roundish, I’m using a displacement map, so I need to tune it. It’s a personnal project for a school entry contest, so I can’t accept contributions, even if it is very tempting!
In a few hours I’ll post some progression (smaller renders, it takes long now)
Hello, I’m back with a few pics, sorry for the low resolution, but rendering are getting long with all the displacement maps…
What has happened? well I broke the road in two, added the traffic light with cables, a mud spill, and started the construction of a medieval type of house…
In the pictures with the bridge, the walls are place holders for more detailed buildings.
I’m not at all satisfied with the lighting and the mud thing… the AO takes too long and is too noisy, I’ll have to fix that by using a proper light setup…
reminds me of a hopper painting somehow… great modelling, though, i am a bit confused as to the road at the bottom, it looks kinda wierd, but overall just a few modifications to it, and it would look pretty sweet.