Medieval house W.I.P.

just another little project Im working on I dont know how long ill maintain interest in the project but I want to make a whole little town, any way here is my first house almost done I baked the ao and did some of the modeling.

-Josh-

p.s. your comments would be much appreciated.

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alright finished with the model now moving on to unwraping and textures:mad:

does any one know of a really good medieval texture site Im not going to make my own textures.

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Great detail!! looks very nice :slight_smile:

thanx thats what Im focusing on on this project, detail.

it looks very nice so far :smiley: ill be lookin forwrd for the next updates!
Regards,
ShortK

I havent put in the details yet but here is the basic textures mapped on

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ug, finally finished with the first house the windows are the only thing with a normal map I didnt think i needed it on any of the other textures because its going to be out side and im not going to have many dynamic lights. im going to be working on a well next. anyway here is the first house.

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Looks really good. Keep it up.

You should use normalized ambient occlusion instead of the default one.

sounds fancy what does it do?

well model with ao baked

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turn on the normalized option when baking the AO,

I understand that concept but what does it do?

well = done, not completly satisfyed but it works.

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Looks awesome!!!

I simply took off the sides, added and subtracted objects from the larger house to make a small one

for some reason when I get close to the small house it significantly drops the frame rate but when I get close to the large house it is vertually uneffected I think it has some thing to do with the textures
also the ao isnt doing any occluding (whatever that means) and I cant figure out why?
…any way just rambling.
Ill have more updates soon

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never mind found the problem.

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and thank you your comments make me feel I’m working for something. (although I’m really not)

Looks very nice! Might I suggest putting some normal maps to those textures?

I put normal maps on it.