New to Blender. Just got on the forums here to try to stuff more info into my head. Trying to learn a zillion things at once.
(Hi all, BTW! )
Hereās my project:
I have been doing a webcomic for a while now. Iāve been trying to draw the main characters with a flat, shadeless, silhouette look. The problem is the difficulty in maintaining their dimensions and proportions while viewing them from all angles. Iāve always envisioned creating them in some 3D program and then ātooningā them onto the scene. Discovering Blender is a stroke of great luck!
So Iām trying to build all my characters now. I started with Gary because heās the easiest. Spiro (the blue guy) is also being worked on, but Iām having a dastardly time trying to design a proper animatable mouth.
I try to learn as much as I can on my own, but I run into things I just canāt figure out. Iām hoping that if I ask questions here, someone will be willing to help with answers.
Hereās what Iām going for:
- 3D posable characters.
- Render them completely flat, and without shadows.
- Learn animation and get my movie project going. It is intended to have my style to it: Using a 3D program to render flat images.
Yes, I know it may sound nuts, but itās a deliberate style Iāve been working on for quite some time, and I always do the comic like I have a camera in my hand. I always shoot the characters from different angles. The characters aquire their shapes in peoples minds based on viewing them from different angles, not detail and shadows.
So hereās my first problem: How the heck am I going to put a shirt and shorts an Gary? What would be the recommended method to even approach it? :o
Critiques, comments, pointers, links to more information sources, and jars of pickled beets are all very much appreciated.