Hi folks. I’m excited to share my latest project, “Mega City Takedown,” a sculpt of Judge Dredd getting his man.
While the core sculpting was done in Mudbox, I used Blender at several key points during the project: Base meshes, retopology, UVs, some texture painting, PBR materials development, and finally rendering in Cycles:
You can also explore the model in 3D over at SketchFab thanks to their great integration with .blend files:
Here are some stills from the creation process. This is my first character sculpt and was a great learning process. I welcome any and all feedback. You can see even more at my portfolio, www.paulchambers3D.com