Hey guys, wondering if anyone can help with this.
This megaman model is for joecool’s game, i’ll post it up later after i fix this problem. I applied a texture on it but most of the head just appears black when i put it in the textures visual mode (alt-z i think). I’ve already tried “recalc normals outside”
Heres what i mean…
Dont mind the textures…i did that with a mouse and drew it from my memory.
There is a quick keyboard short cut answer to this, but I don’t remember what it is. Something about “inverting” the mesh or something like that. I wish I could remember where I saw that…
In my case it happens when I join different objects, and one of them
has UV co-ordinates, and guess witch one remains black : )
Yes, the one whitout/or with defect? UV co-ordinates.
In my humble opinion, the quickest way to fix it, is to remove them
from just the black faces and put on a new,
the unselected parts of mesh should remain as it was before.
If a better method is at hand please tell, that would be nice : )
why don’t you delete all the faces that appear black and make fresh faces
with the vertices.apply UV-map to them.this might solve the problem.
BTW to make a face out of three or four verices select the vertices and press ‘F’.
You are right RISKBREAKER, all UV co-ordinates just disappeard on
my model too : ( …however, I tried a new way.
This time I separated the black faces from model
(select black face, push Tab, and then P button),
and then I put UV co-ordinates on black faces.
After that I joined faces back to model (select objects and use Ctrl+J)
and removed verticedoubles (select all vertices, F9,
use button Rem Doubles), that seems to work.