MegaMan X [Unity3D] Fan Game

So here is the model for X based on X8 in a standing pose.

Now for a little back story:
After the cancellation of Mega Man Legends 3, I felt like I had a good excuse to go back to an idea I had several years ago. I decided that Unity3D would be my development platform of choice.

I welcome questions or comments.

Here is one of the boss characters.

Here are a few details about this endeavor.
Q: What is the story?
A: I have a script ready that continues past X8 and I would guess Command Mission.

Q: What is the gameplay?
A: Traditional Side-Scrolling action, most of the time.

I am looking forward to comments or answering questions. :wink:

Update: I have tweaked the original model to be less blocky. Poly Count 940
New Update: 09/14/11


If I am posting in the wrong section of the forums, I would like to apologize.
Now to cue everyone in on this project. I would like to get MMX fans involved in the development of this fangame. Before I get far though, I would like to produce a proof of concept. The current goal is to create a demo, a boss battle in this case, to show off the basic gameplay elements and that this endeavor is possible. If successful, I would like to contact Capcom’s PR division for permission to continue (don’t want a cease and desist late in production :() … I am going to need help to make this on a decent schedule so this is the part where fans come in.
Here is what is needed:

  • Modelers will be handling creating 3D assets for levels, characters, exc
  • Texture Artists will handle UV Unwrapping and creating image textures
  • Riggers will handle needed rigs for characters, fortunately, one biped rig can handle most of the complex bosses.
  • Programmers (Unity3D API) will hand AI, Gameplay, and Misc Behaviors

If anyone has great experience in Unity3D, I would like an adviser during the development. I can handle the 3D aspects of modeling assets and I can understand scripts that have plenty of comments ;). I welcome any questions, comments, and volunteers.

his eyes are to high.
Eyes are in the middle of the head on humans.

I have done several animations for the puffer fish character. I present to you, the walk cycle.

I also did animations for jumping, swimming, attacks, exc … However, I do have one question. For the arm bones, what up-axis works best for IK constraint in blender? I’ve been having problems when using drivers to transition between IK and FK controls. The arm rotates on the y axis during the transition. Thank you for the help.

PS: Still slots open for creating proof of concept demo :wink:

Hello blender buddies,

I have decided to upload the fully rigged version of X for all to have fun with. This version of Megaman X is based off of the ps2 game Megaman X8.

I still need animations for the Unity side of things. The animations that are needed are:

  • Walk
  • Dash (in/out transitions)
  • Jump
  • Fall
  • Land
  • Crouch
  • Wall Slide
  • Wall Kick
  • Climbing a Ladder
  • Taking Minor Damage
  • Taking Major Damage (getting knocked back)

As you can tell, there is a long journey ahead, so any help would be greatly appreciated.

Happy blending! :wink:

Attachments

MegamanX_CharAni.blend (1.22 MB)

I would like to apologize if this video being password protected is an inconvenience to anyone.
Click to Watch Video Password: eclipse

My coding skills are my weakest point, but hopefully I can get some help in that area. Functional Code and Good Code are very different things. So I would say that the proof of concept stage is coming along. I welcome any questions, comments, or advice.

On that note, when building a team/collaboration, is there any advice on generating interest? I understand that it’s no easy task, especially when dealing with other IPs. One thing I will try to do is get permission from Capcom before taking this project very far.

You blocked private messages, turn it off, so people can contact you about being part of the team :slight_smile:

Oh, sorry about that. Wasn’t aware of the “only contacts and moderators” part of the settings.

You know what? I was once thinking about the same thing a long time ago. I wanted to recreate the X series starting with the first one. Of course, there was going to be some redesigns to X, Zero, Sigma, and Vile. Just hope that you don’t get shut down like the Chrono Trigger Project so many years ago.

That is so cool! You certainly have the graphics for your project. Look forward to updates on this.

@XeroShadow That would have been interesting. It’s a shame that the Maverick Hunter series hadn’t continued.

@kbot Thank you. I am glad you like the graphics :smiley:

UPDATE: Project fell into a spike pit and ran out of lives … I would like to thank those who showed interest in this project.